The system that the game refers to usually as the Cyclops Sonar (module) is a long range active sonar pinging system, similar to the one you can build for the Seamoth.
There is NO PARALLEL to this system for the Seamoth.īut then, the visability and maneuverability is much better. I'm actually not sure if the game ever refers to this system / display as 'sonar'. This display comes as a standard part of the basic Cyclops. It mostly detects / displays the current noise profile of the sub (the inner pale blue sphere), and threat creature indicators within ~ 100m of the sub. The near-field local sensor is the holo display just to your right and down a little when you stand at the Cyclops wheel. There are TWO types of sonar for the Cyclops.